π³οΈ The Black Halls
A dungeon of labyrinths and puzzles hidden away in the world. Find your way in, then prove yourself in the Cube of Trials.
Finding your way in
The Cube hangs sealed in the middle of a vertical shaft. To get inside you must press a row of five buttons in the right order β the clues are hidden along the path around it, each one a number built out of a different material.
- Old and wise Harald guides the Halls β listen closely, his hints matter.
- Lost or stuck?
/bh unstuckteleports you back to the entrance.
The Cube of Trials
Once inside, four trials await in any order β each ends with a hint. Solve all four, then crack the end room's combo to complete the Cube and claim a one-time reward.
Souls
A jumpscare lurks in the dark β keep your nerve and your eyes open.
Tides
The floor drops to a heartbeat. Listen for the rhythm, then move with purpose.
Portals
A funnel of teleport pads β one wrong step sends you back, but every mistake is still a clue.
Relics
A scavenger maze of hidden rooms and locks. Patience is a sharper tool than any sword.
Coming soon
π§ A brand-new challenge for the Halls is in the works β stay tuned!