Fish Rewards

Vanilla-balanced fishing loot — no economy commands, no hostile mob spawns. Just cast your line and see what you reel in.

How it works

Every catch uses a two-stage roll:

  1. First, a pack is picked by its drop chance.
  2. Then one reward inside that pack is picked by its chance.

Pack drop chances

PackPack chanceTheme
Common Catch 50% Everyday junk & food
Uncommon Haul 30% Basic materials & utility
Rare Find 15% Valuables & good books
Treasure 5% Endgame fishing loot

Packs & rewards

Common Catch 50% pack chance · Everyday junk & food
RewardAmountChance
Cooked Cod825%
Kelp1620%
String820%
Bone420%
Lily Pad415%
Uncommon Haul 30% pack chance · Basic materials & utility
RewardAmountChance
Iron Ingot425%
Lapis Lazuli820%
Prismarine Shard620%
Enchanted Book: Unbreaking II120%
Name Tag115%
Rare Find 15% pack chance · Valuables & good books
RewardAmountChance
Diamond225%
Emerald320%
Nautilus Shell320%
Enchanted Book: Luck of the Sea III120%
Enchanted Book: Mending115%
Treasure 5% pack chance · Endgame fishing loot
RewardAmountChance
Heart of the Sea120%
Sponge420%
Nautilus Shell520%
Trident (Loyalty III)120%
Book: Lure III + Luck of the Sea III120%

Effective rates

Real odds per opened pack (pack chance × reward chance).

Notable dropPer opened pack
Any diamond~3.75%
Mending book~2.25%
Trident (Loyalty III)~1.0%
Heart of the Sea~1.0%
Lure III + LotS III book~1.0%